SETOS · WORK-IN-PROGRESS PROOF OF CONCEPT
INT.-SETOS LIQUID GLASS R&D
Behavioral demonstrations from the in-development SetOS iOS 26 build. Captured straight off the prop device with the operator firing cues from the console.
[Internal preview · subject to change]
DEMO 01 · iOS 26 · Notification
SetOS iOS 26 Notification Spawn
Native-accurate Liquid Glass behavior for notifications, including physics. Liquid Glass parameters are tuned to native iOS 26, but real iOS dynamically adjusts Liquid Glass rendering based on the content below it to keep legibility within spec. To get the same granularity and ensure legibility over your specific content or wallpaper, the operator has an easy-to-use screen with dials for roughly the parameters that iOS adjusts on the fly in real iOS, so that legibility can be tuned per-scene by adjusting things like subtle frosting, tinting, and dimming+intensity of the blur layer. Rebound and transform of the spawn can also be live-tuned, including the behavior of already-spawned notifs.
DEMO 02 · iOS 26 · Boot sequence
SetOS iOS 26 Boot + Notification Blast
The beat where Charlie turns her phone on after a long period of it being off, and a stack of texts and missed calls cascade in. This is a cued cold boot of the SetOS iOS 26 shell (customizable boot time), followed by a scripted notification flood, currently 45 notifications. Notifications in the flood are fully customizable and brief artificial network-lag/fetch pauses are customizable for the cascade to pause briefly on the notification of production’s choice, if desired. Notification grouping happens partially through the flood, like real iOS when overwhelmed: it gets all the notifs in, and then categorizes them a short time later. Same-type notifications can have multiple groups if they are timestamped more than 10m apart from any other in the stack, as iOS tends to group by app “event” so that a missed call from 2d ago isn’t hidden in a stack of missed calls from 35m ago. All this behavior is configurable.